Song gallery
Original tunes in the style of a late-90s handheld RPG. Listen, then open one in the studio and change it: every note and sound is editable.
- Town
Maple Hollow
104 BPM · 16 bars · 0:37
A cosy hometown tune that loops forever without getting old.
- The lead's vibrato only starts after a short delay, so short notes stay clean.
- Pulse 2 plays broken chords quietly under the tune.
- Try the Hero lead preset on Pulse 1 for a brighter town.
- Route
Over the Ridge
138 BPM · 18 bars · 0:31
Brisk walking music for the road out of town.
- The first two bars are an intro: the loop marker starts the repeat at bar 3.
- Pulse 2 plays short off-beat stabs: its notes use the short gate.
- The bass jumps an octave every other eighth note.
- Battle
Rival Clash
168 BPM · 18 bars · 0:26
Fast, tense and in a minor key: someone wants a rematch.
- Pulse 2 is the lead again, delayed by an eighth note and quieter: an echo.
- The saw bass hammers sixteenth notes; mute it to hear how much it drives.
- The harmonic minor scale gives the G# that makes it sound urgent.
- Battle
Wild Encounter
168 BPM · 17 bars · 0:24
Something jumped out of the tall grass. Fight or run!
- The motif (two eighths climbing to a long chord tone) returns four times, once inverted.
- Pulse 2 follows the lead a third below; the bass hammers root and octave eighths.
- i–♭VI–♭VII–i, with B major (V) at the turnarounds pulling back to E minor.
- Final battle
Last Stand
152 BPM · 20 bars · 0:32
The last fight. Everything is on the line.
- Four bars of intro build the tension before the lead comes in.
- Pulse 2 races in sixteenth-note arpeggios while the lead holds long notes.
- Phrase two lifts through B♭ to E♭ major; the last note, B natural, pulls back to C.
- Night
Lantern Night
76 BPM · 10 bars · 0:32
A slow lullaby for a sleeping village.
- The lead glides between notes that touch: the Slide lead preset.
- The wave channel plays a pad at half volume with a slow vibrato.
- Music box pings on Pulse 2 fade out on their own: a fast envelope.
- Sacred
Sanctum of Light
80 BPM · 18 bars · 0:54
A quiet hall of light where something old and kind lives.
- Four four-bar phrases: question, answer, a second question, the final answer on D.
- The E major chord (II) brings in the G#, a Lydian colour, before the cadence.
- Pulse 2 sings a third below the lead; the organ walks root, fifth, root.
- Dungeon
Echo Cave
92 BPM · 17 bars · 0:44
Damp walls, dripping water and something breathing in the dark.
- The four-note motif stays low; each phrase moves it to a new chord.
- The B♭ chord (a Phrygian ♭II) before E major gives the cave its unease.
- The drips are single chord tones, high up and always off the beat.
- Goofy
Bumbling Along
132 BPM · 16 bars · 0:29
Someone is about to slip on a banana peel.
- A 12.5% duty with a deep, quick vibrato sounds like a kazoo.
- Chromatic steps (G, G#, A) and a slide down at the end are the jokes.
- Oom-pah: the bass on the beat, Pulse 2's chords off it.
- Sad
Faded Letters
66 BPM · 9 bars · 0:33
Reading old letters from someone who is not coming back.
- Slow tempo and long notes; the vibrato only starts late in each note.
- The noise channel plays a soft double kick: a heartbeat.
- The C# in the last bar leads back to D minor for the loop.
- Credits
Roll the Credits
120 BPM · 18 bars · 0:36
The journey is over. Thank you for playing.
- The melody climbs higher in the second half, then settles on G.
- Shimmer on Pulse 2 gives the broken chords a chorus-like glow.
- A drum-only intro before the loop, like the start of a parade.
- Adventure
Lines
100 BPM · 26 bars · 1:02
A piano sketch in F, arranged for the four channels: a calm intro, then a loop that walks.
- Bars 1–10 are an intro of held chords; the score's repeat sign at bar 11 is the loop marker.
- In the loop the wave bass plays the left hand note for note; Pulse 2 adds off-beat stabs.
- From bar 19 Pulse 2 sings a third below the lead, and bar 24 leaves the lead alone.
- Tutorial
First Steps
112 BPM · 4 bars · 0:09
Four bars, one idea per channel: the song a new studio starts with.
- Every channel uses its first preset: a good place to start.
- Add notes in the empty last beat, then press Play.
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