Dotmatrixpocket chiptune studio

Song gallery

Original tunes in the style of a late-90s handheld RPG. Listen, then open one in the studio and change it: every note and sound is editable.

  • Town

    Maple Hollow

    104 BPM · 16 bars · 0:37

    A cosy hometown tune that loops forever without getting old.

    • The lead's vibrato only starts after a short delay, so short notes stay clean.
    • Pulse 2 plays broken chords quietly under the tune.
    • Try the Hero lead preset on Pulse 1 for a brighter town.
  • Route

    Over the Ridge

    138 BPM · 18 bars · 0:31

    Brisk walking music for the road out of town.

    • The first two bars are an intro: the loop marker starts the repeat at bar 3.
    • Pulse 2 plays short off-beat stabs: its notes use the short gate.
    • The bass jumps an octave every other eighth note.
  • Battle

    Rival Clash

    168 BPM · 18 bars · 0:26

    Fast, tense and in a minor key: someone wants a rematch.

    • Pulse 2 is the lead again, delayed by an eighth note and quieter: an echo.
    • The saw bass hammers sixteenth notes; mute it to hear how much it drives.
    • The harmonic minor scale gives the G# that makes it sound urgent.
  • Battle

    Wild Encounter

    168 BPM · 17 bars · 0:24

    Something jumped out of the tall grass. Fight or run!

    • The motif (two eighths climbing to a long chord tone) returns four times, once inverted.
    • Pulse 2 follows the lead a third below; the bass hammers root and octave eighths.
    • i–♭VI–♭VII–i, with B major (V) at the turnarounds pulling back to E minor.
  • Final battle

    Last Stand

    152 BPM · 20 bars · 0:32

    The last fight. Everything is on the line.

    • Four bars of intro build the tension before the lead comes in.
    • Pulse 2 races in sixteenth-note arpeggios while the lead holds long notes.
    • Phrase two lifts through B♭ to E♭ major; the last note, B natural, pulls back to C.
  • Night

    Lantern Night

    76 BPM · 10 bars · 0:32

    A slow lullaby for a sleeping village.

    • The lead glides between notes that touch: the Slide lead preset.
    • The wave channel plays a pad at half volume with a slow vibrato.
    • Music box pings on Pulse 2 fade out on their own: a fast envelope.
  • Sacred

    Sanctum of Light

    80 BPM · 18 bars · 0:54

    A quiet hall of light where something old and kind lives.

    • Four four-bar phrases: question, answer, a second question, the final answer on D.
    • The E major chord (II) brings in the G#, a Lydian colour, before the cadence.
    • Pulse 2 sings a third below the lead; the organ walks root, fifth, root.
  • Dungeon

    Echo Cave

    92 BPM · 17 bars · 0:44

    Damp walls, dripping water and something breathing in the dark.

    • The four-note motif stays low; each phrase moves it to a new chord.
    • The B♭ chord (a Phrygian ♭II) before E major gives the cave its unease.
    • The drips are single chord tones, high up and always off the beat.
  • Goofy

    Bumbling Along

    132 BPM · 16 bars · 0:29

    Someone is about to slip on a banana peel.

    • A 12.5% duty with a deep, quick vibrato sounds like a kazoo.
    • Chromatic steps (G, G#, A) and a slide down at the end are the jokes.
    • Oom-pah: the bass on the beat, Pulse 2's chords off it.
  • Sad

    Faded Letters

    66 BPM · 9 bars · 0:33

    Reading old letters from someone who is not coming back.

    • Slow tempo and long notes; the vibrato only starts late in each note.
    • The noise channel plays a soft double kick: a heartbeat.
    • The C# in the last bar leads back to D minor for the loop.
  • Credits

    Roll the Credits

    120 BPM · 18 bars · 0:36

    The journey is over. Thank you for playing.

    • The melody climbs higher in the second half, then settles on G.
    • Shimmer on Pulse 2 gives the broken chords a chorus-like glow.
    • A drum-only intro before the loop, like the start of a parade.
  • Adventure

    Lines

    100 BPM · 26 bars · 1:02

    A piano sketch in F, arranged for the four channels: a calm intro, then a loop that walks.

    • Bars 1–10 are an intro of held chords; the score's repeat sign at bar 11 is the loop marker.
    • In the loop the wave bass plays the left hand note for note; Pulse 2 adds off-beat stabs.
    • From bar 19 Pulse 2 sings a third below the lead, and bar 24 leaves the lead alone.
  • Tutorial

    First Steps

    112 BPM · 4 bars · 0:09

    Four bars, one idea per channel: the song a new studio starts with.

    • Every channel uses its first preset: a good place to start.
    • Add notes in the empty last beat, then press Play.

My songs

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